Centrum Innowatyki / Center for Innovation
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Przeglądaj Centrum Innowatyki / Center for Innovation wg Temat "creativity"
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Pozycja Business models rethought: applying the heuristic methods of Altshuller and Osborn to improve an organization's fitness in a variable environment(Wydawnictwo Studio Emka, 2014) Jasieński, Michał; Rzeźnik, MagdalenaBusiness model (BM) is a universally applicable framework for analyzing an organization’s entire spectrum of activities, from cost structure, revenue streams, to human resources and organizational culture, client networks, collaborators and the essence of what the organization offers, i.e. the customer value proposition. To facilitate an efficient process of re-inventing or re-conceptualizing the BM, we have applied two heuristic tools: Altshuller’s 40 inventive principles and Osborn’s seven SCAMPER questions, which were developed initially for applications in engineering and marketing, respectively. We show examples of how each module of a BM can be modified in a creative and, sometimes, counterintuitive way, thus leading to the improvement of the organization’s functioning in an uncertain and fluctuating business environment.Pozycja Constructing e-learning tools from heuristic methods: multiple whys, circle of analogies and stepwise convergence(Studio Noa ; University of Silesia, 2013) Jasieński, MichałI discuss various methods which may benefit from online implementation, supporting e-learning in the area of creativity and effective thinking at all educational levels, from kindergarten to graduate programs. All procedures comprise a virtual laboratory, capable of generating actual creative olutions to real problems. Tools for creative thinking may be implemented as online procedures allowing the user to conduct heuristic group sessions. I provide examples of individual-user heuristic methods (multiple Why? questions, circle of analogies) and a group-based method (discussion 66 which involves stepwise convergence of ideas generated by semi-independent subgroups).Pozycja Features of an e-learning environment which promote critical and creative thinking: choice, feedback, anonymity, and assessment(2014) Jasieński, MichałI discuss features that are important for creative and critical thinking which should be recreated in e-learning applications. Anonymity maximizes chances for development of creativity and for objective and accurate assessment. I also describe a ‘quadruple anonymity’ system implemented at Nowy Sacz Business School – National-Louis University in Poland, the goal of which is to improve objectivity of thesis evaluation by referees. E-learning environment is ideal for implementing functionalities which make choice, feedback, and controlled anonymity easily available to the users to be effective, feedback should be appropriately timed, incremental, impartial, and impersonal. Evaluation of student or employee performance or of proposed ideas or solutions should rely on explicitly stated quantitative criteria, developed along well thought-through measurement scales and utilising proper descriptive statistics and visualisation methods. A description of the nominal group heuristic method is provided as an example of a heuristic method which relies on creativity, anonymity and unbiased evaluation.Pozycja Innovatics – a new toolbox of skills for innovative production managers(Oficyna Wydaw. PTZP, 2012) Jasieński, Michał; Rzeźnik, MagdalenaWe describe a metaphorical “toolbox” for innovatics – a new set of skills for managers who specialize in innovation management and in the study of innovations. We emphasize the importance of quantitative skills, multidisciplinary inspirations and heuristic methods for generatig innovative solutions. Knowledge of organizational behavior is essential to create in the workplace environment conducive to innovativeness.